![]() ![]() + world is filled with quests or exp-givers, I had fun with literally every single NPC interaction + builds seem balanced - you can be sniper, AR-guy, crossbow grenadier, pistollero, a madman with an axe or Chuck Norris - every build will get you through the game, I don't have a feeling that only 1-2 are good and the rest are placeholders (still melee chars have to spend too much APs to get to the enemy thus are generally harder to play, bu8t you can always use stun grenades etc) + graphics is a bit better - more details, better colour, better icons etc + whatever was good in Aom is also good here - battle system with the possibility of giving orders to your teammates (no one died me even once) + much better UI - from bigger inventory (still no search option and too few sorting options), through more readable characteristics and map - mind you old system has it's own charm, but this is more convenient + good story and writing - well, still a lot of quirky and weird stuff, and MQ is nothing special, but everything is serviceable and gives you a proper feeling of urge and pushes you forward with the plot There is room for improvement, but let's put it in more readable pros/cons points: It's much better than Atom RPG in many aspects and is a perfect expansion of the original story (of our hero, the story per se has almost nothing to do with the original). ![]() Whoa, what a great game! Almost 50 hours of fun and eye-snipping with a good story and a fine world to explore. ![]()
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